Professional Portfolio
Introduction
Below you will find game titles that I have worked on professionally. Each section lists what position I held, the dates I worked on the project, the release date of the game and what I did specifically for the game. If available, some items will have demo material available to review and analyze.
Dawn of War: Soulstorm
Position: Scripter/Designer
Dates: July 2nd, 2007 to December 21st, 2007
Release Date: March 2008
Work Duties:
I scripted cinematic sequences that occurred during cut scenes before and after significant missions. I also scripted, recorded and edited the seven different ending movies for the old races. My job was to take the descriptions the writer documented along with the dialogue of the characters and implement what the player actually saw happening. The descriptions were usually vague enough (for example, “The Eldar beating the Necron in battle.”) that I had plenty of room for creative input.
I arranged the sets for several scenes in the movies. The demo material available here includes the seven movies viewable online. I also included commentaries for each one describing what I did specifically for each scene.